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MWA Is Back, Hosting A New 1v1 Tournament
Posted by TheSilken on 07 Feb 2018 (36 reads)

Ok so it has been awhile since any of you guys have heard from me regarding MechWarrior Arena and I realize that you may have some resentment towards me for that. I swear I was doing serious stuff since the initial Test Season, I promise. But enough about me, the past, and most importantly you, because we are back for more and hosting a new 1v1 tournament set for the 24th of February at 1:00 pm EST. Compared to the old MWA this one will have less features, noticeably the player cards, persistent stat tracking / leaderboards, extended season, etc and will instead be a single day event using a best of 3 single elimination format. The weight classes have also seen major changes, being limited to only 3 now and changing in their form being 80-95 tons, 60-75 tons, and 20-45 tons respectively. Players will be able to participate in only one of these 3 weight classes also, rather than the old system of choosing 4, so that we are able to progress through the event smoothly and quickly. Don't worry we will host more of these tournaments, or at least plan to, where these weight classes will shift around a bit or allow players to pick ones they may have been unable to experience in the past. The rules have had a touch up as well but for the most part it follows the classic MWA ruleset, just make sure to check up on them before you register. Speaking of which I will now link the site where I would like people to register for this tournament. It includes all the necessary information about the tournament. I will also answer questions on discord or *shudders* if someone decides to tweet or email me them. Here is the link: https://goo.gl/ySYtwQ

Enjoy!

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MWA Solaris Saturday Cast With BanditB17 @ 8:00pm EDT 8/13/16
Posted by TheSilken on 13 Aug 2016 (322 reads)

Hope everyone is having a great weekend!

Tonight we are going to bring you even more mech action with a shoutcast hosted by BanditB17 on MWA's own Twitch channel, so grab some popcorn, a drink, and your seat-belt because it's going to be a slug fest! For anyone scheduled to play today this is also a good opportunity to get some assistance with Premium Time so rescheduling to coincide with the stream is a good idea if possible, just make sure to contact your opponents ahead of time. With any luck this will become a weekly thing and should help players find matches with an easier time. Twitch Channel: https://www.twitch.tv/mwaleague

See you there!
- TheSilken


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MWA Solaris Night 3 Cast With Bear Claw Stream Starting Early (Now)
Posted by TheSilken on 11 Aug 2016 (272 reads)

The cast set for 9:00pm EDT tonight with Bear Claw of EmP and TheSilken has been moved up to 8:30pm EDT tonight on https://www.twitch.tv/mwaleague using the MRBC TS channel (located on the left side of the screen).

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MWA Test Season Re. Withdraws, Forfeits, and 3-Cap Conquest
Posted by TheSilken on 10 Aug 2016 (411 reads)

It seems that there is some confusion going around currently about withdrawn players, how to handle forfeits, and what to do once a round is drawn and moves into 3-Cap Conquest format. The purpose of this news post is to address these issues and hopefully alleviate some of problems players are having with them.

Let's begin with withdraws. Withdraws are players who have decided to withdraw from the Test Season entirely due to a variety of reason ranging from unexpected real life situations, unpleasant experiences, etc. Players who have made it clear that they wish to withdraw are marked on our site with [WD] at the end of their player name. If you see [WD] as part of a player's name then you are no longer obligated to play them and can cross them off of your schedule completely since these matches are treated as forfeits by the rules. Because they are forfeits you are still required to fill out the stats for all 3 rounds of that match. When you go to fill out these stats all that is required for a forfeit is to mark the round as a win and to set everything else to N/A, screenshots are not required at all for forfeits. One more thing, the mech used field will require you to make a selection from its drop down list, Shelle is working on a N/A option for it but if it is not there then just select a random mech and move on.

Ok so we've covered forfeits dealing with withdrawn players so let's go over ones dealing with people who do not show up to a match. For a match to be eligible to be counted as a forfeit win by a player they must be: present at the agreed upon date and time for the match, have waited a minimum of 15 minutes past the agreed upon date and time, tried to contact their opponent via some media (TS, Discord, forums, messaging, etc.), and notified an admin or a referee of the issue via support ticket or message. If the opponent does respond to any messages sent and requests a reschedule or delay of match then it is up to the offended party (the player who showed up on time) to decide whether or not to agree to it or count it as a forfeit in their favor. When a match is counted as a forfeit after this process then the players are to fill out the match stats in the same manner stated above when dealing with withdraws. We will be working on improving the forfeit system as the season progresses to minimize time and effort spent by players filling out stats on empty matches.

Lastly I want to hit up on drawn rounds, how they are to be handled, and what exactly is 3-Cap Conquest format. For a round to be drawn (tied) both players must have survived until the timer ran out in Skirmish mode. If a round is drawn it is to be re-dropped before moving on to the next scheduled round in the match with the standard 5 minute prep time allowed for players to make changes to mechs/equipment. If a round is drawn on any map that is not the 1v1 Test, 2v2 Test, 4v4A Test, or 4v4B Test maps (these 4 are Solaris maps) then it is to be re-dropped with the Gamemode changed to Conquest and following the 3 cap rule. In 3 Cap Conquest the only caps allowed to be legally captured are the 2 starting caps and Theta cap. Just to clarify, a starting cap is one that either starts out already capped or is closest to the player's spawn point if one is not capped. The other 2 non-starting caps are illegal to capture and will result in forfeiture of the round for the offending party(ies) if the round ends due to time or cap points. Basically if someone captures an illegal cap, accidentally or intentionally, then they must kill their opponent to be able to win, anything else and they lose the round. Also, when a round is drawn in Skirmish (which is where neither participant was killed and time ran out) it is to be immediately re-dropped and settled rather than moving on to the next round in the match. Rounds can never realistically be drawn in Conquest as even if the timer runs out someone will almost certainly have more cap points on the scoreboard than their opponent. If both players cap an illegal point and the round is ended by the timer running out or the scoreboard reaching 750 points for either player then the round is treated as a loss to both of them with all stats voided when inputting that round's stats.

So let's use Canyon Network as an example since it is a non-Solaris map. Round 2 ended in a draw where neither participant was killed and the 10:00 minute timer ran out. Both participants would immediately go back to the lobby, make any changes to their mechs within the 5 minute timer, and set everything the same for Round 2 as they did before but change the Gamemode setting from Skirmish to Conquest. Now when they start the round each player will start out with a cap either already in their possession or directly next to their starting position. On Canyon Network these starting caps are Gamma and Sigma cap. So during the round on Canyon the participants are only allowed legally to capture 3 caps: Gamma, Sigma, and Theta. Kappa and Epsilon are the illegal caps.

Hope this helps!
- TheSilken

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MWA Test Season PSA - Premium Time And How It Affects You
Posted by TheSilken on 09 Aug 2016 (319 reads)

Hello mech fans and welcome to the now live Test Season! I hope everyone is having fun with their matches, I know there are some issues but please try and push through them. Now I would like to talk about the all important Premium Time issue. For all those who are inexperienced when it comes to Private Lobbies, 2 players with Premium Time are required to be present in the lobby in order for a game to be launched by the lobby host. Now, I know what most of you are thinking, "I have to buy Premium Time in order to play in Mechwarrior Arena?", and the answer is no you do not need to assuming you use the following ways around it. Note that these methods are all perfectly legal and easy to accomplish so don't get nervous about them.

The first method around it is the easiest and it involves fulfilling the 2 player Premium Time requirement artificially. The way this is done is the 2 official participants of the match will invite 1-2 (depending on PT of official participants) other players with Premium Time into the lobby. These players can be referees, volunteers, friends, or even helpful strangers (in that order) so long as they have Premium Time. Once the Premium Time requirement is fulfilled the host will notice that on the left side of the screen the lobby settings will all be unlocked. What you are to do now is switch the Full Teams setting to 'No'. Once this is done the extra players should be able to drop out of the lobby with the setting staying set but no longer accessible. If the Full Teams setting resets itself then re-invite the extra players, change the setting again, and launch the match with them still in the lobby. Have them immediately suicide at the start of the round via either overheating or running out of bounds. You do not need to wait on them once the round starts, just focus on your game and let them kill themselves dishonorably behind you. If they refuse to suicide then notify your opponent, end the game, kick the extras, and find some more to fill their slot that will work with you correctly.

The second method requires more effort than the first as it involves filling the lobby completely on both teams. The Full Teams setting will most likely not unlock for use but you will not need it as you fulfilled the full team requirement. It is recommended that you find people that you can trust to do this as it is exponentially more risky than the first method due to the number of extras present. Find as many referees and volunteers as you can on the MRBC Teamspeak or Discord MWA Channel before adding friends. If you absolutely have to then try to get some strangers to help out but this is very risky. Once this is done, do the round as normal but have everyone else suicide as soon as possible, we do not want interference from extras. Enjoy your match and laugh maniacally about the mass suicide occurring behind you.

One additional word of advice, especially to newer players to competitive stuff: Make the effort to message your opponent if you are unable to attend your match at the agreed upon date / time. Whether you are trying to reschedule, requesting a delay of game, or simply saying "Hey I can't make it don't wait up" it will be appreciated trust me. Be courteous and remember that they have taken time out of their day to fulfill their part of the bargain and you should at least make some sort of effort.

Good Luck!
- TheSilken

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