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sǝuO plᴉM 8ᄅᄅ ɯoɹɟ Z ʎɐſ ɥʇᴉʍ sɥɔǝW ɐʇǝW
Posted by live1991 on 28 May 2018 (593 reads)

Meta Mechs with Jay Z from 228 Wild Ones



G’day you lot. This season we ran a number of tried and tested comp builds however three stand out as being a bit different from the usual competitive mechs.

Panther-10P



I played this mech for both drop 1 (Rubellite Oasis) and drop 4 (Tourmaline Desert) of our week 1 match against Clan Crossfire. On drop 1 we quickly decided on three machine gun lights (ACH-E + 2xMLX-G) and needed a 4th. Given the short range of the remainder of our dropdeck and the heat issues of many other 4th light options, I decided to play this 2 AC2 build. This build got top score utilizing the fantastic quirks to provide heat efficient DPS at range.


In drop 4 on Tourmaline, I used heat vision to quickly spot the dark silhouettes and deliver suppressing fire to any mechs attempting to trade against my pushsing heavy/assault force. This proved very useful as our dropdeck was tuned for mid range DPS aggression.

Quirks:



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Skilltree:



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(+9 Auxilary nodes for 2x UAV, 2x Strike):


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Jagermech-DD



The Jagermech has been making a comeback or recent and particularly in Solaris Div 4. For comp play we dropped the 6th autocannon in favour of more engine, armour and ammo to survive in 8v8 environment. Despite its reputation for being a glass cannon, we could not ignore the outgoing DPS at range. Kondo, my vice captain, put this to great use as what we call “Auxiliary Firehose” positioning himself to shoot down the same lines for fire the friendly assaults were trading, augmenting the DPS on target. The mixture of LBX2 and AC2 was due to heat efficiency and to crit capabilities of the LBX2. Pellet spread was not a major concern against the 4 assaults and 2 heavies in Drop 5. Kondo piloted the JM6-DD on a number of occasions with the first outing netting a top score in Drop 5, week 1.

Quirks:



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Skilltree:



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(+9 Auxilary nodes for 2x UAV, 2x Strike):


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Stalker 5S



Yeah righto, you lot knew I was couldn’t make a build write up without mentioning a Stalker. Well here we go. Unlike previous seasons, I only piloted a Stalker once, in drop 5 of week 6 against 1BTC on Grim Plexus. On drop 5, it is common to use a duplicate on an ANH or MCII leaving a 4th assault role to be filled. I noticed that they often fielded an ATM mech and in our previous drop 5 of week 3 on Grim Plexus we faced a mass lock on dropdeck and a push. Hence, I found the Stalker-5S with its dual AMS to be the perfect answer. 2 ERLL for range poking and 2 MRM40s for mid-short range decimation round out the armaments. Additionally, all weapons can be torso mounted to take advantage of the armour redistribution patch. The AMS proved quite effective against the ATM mechs and the 2 MRM40s provided a powerful receiving volley when pushed on.

Quirks:



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